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Dead cells fatal falls review
Dead cells fatal falls review











dead cells fatal falls review

Adjust the size of the attack announcement exclamation mark.Adjustable particle limit (reduce the particle effect from enemies dying or weapon effects).Synergy and stat icons in equipment menu to help readability.The color and opacity of the filter can be freely customized Add a colored filter between the background and foreground.Add an outline to the Beheaded, projectiles, enemies, active skills, NPCs and secrets.

Dead cells fatal falls review plus#

  • Display stats icons (fist, lightning, plus sign) next to character stats.
  • Texts in the stat selection menu no longer use "Red", "Purple" and "Green", but "Brutality", "Tactic" and "Survival".
  • Stats (Brutality / Tactics / Survival ) colour customisation - affects the stats colour for the HUD, menus, icons, weapons, items etc.
  • Font size can be changed for item names, item descriptions and dialogues.
  • Choice of game font styles (including pixellated).
  • Customisable interface size and transparency.
  • These are designed for players with various visual disabilities such as limited visual acuity, colour blindness or who suffer from sensory overload.
  • More options to customise controls, especially actions that require a long press or a complex input + joystick action.
  • Shield toggle option, instead of long press.
  • These options are designed to address mobility disabilities. Thanks to everyone who helped us to figure everything out! If you know anyone who didn't try Dead Cells or put it down because they found it inaccessible, then please do let them know they can come and give it a go!Īll the changes that are described below were tested with a panel of players with various disabilities at AbleGamers, and of course the usual legends in our Steam community. We hope that these changes can let more players enjoy Dead Cells as we intended, and if the unaltered version of Dead Cells already hits the right balance of challenge and progression for you, then these changes are all optional - just leave the game as it is and continue having fun :) These new options are designed to allow tailored, specific adjustments of the game for those who need it, to make this "tough but fair gameplay" accessible, instead of adding arbitrary difficulty levels which don't actually address players' needs. However, we realise that the way the game is designed can put up barriers to reaching this experience for some players. Then you add a Boss Cell to up the challenge and die to a rat on the next run, pick yourself up and go again until the next Boss Cell, and repeat. Hopefully we don't need to justify adding accessibility options, but we'd had quite a lot of feedback that the game can be inaccessible for a wide range of reasons.ĭead Cells is intended to be tough but fair - sure, you die a lot, but you grow your skill while gaining new weapons & powers until you can beat the final boss.

    dead cells fatal falls review

    So, why are we adding the accessibility options?













    Dead cells fatal falls review